![]() ![]() ![]() Each turn, the skills that are Nullified like this are rechosen (so you will have different skills affected each turn). Each turn, in battles, a number of Ethan's skills (equal to the number of total losses to Iris), at random, are "Nullified" for the turn, replaced with a few Submission Skill names (that effectively do nothing when chosen, not even deducting the Skill's cost like MP or TP). The Ending I named "Normal" is the only one in which Ethan does not have any of those 3 values go over the limit (not sure on numbers for the limits, but I'm pretty sure it was something like <10), and he manages to defeat Iris' third main fight (there are also 3 optional fights with new scenes but no rewards, them being Next to Toilet, in the Piss Pool and Next to Sarcophagus.Įthan, upon each loss to Iris, also gets to increment yet another Value, this one tracking a general type of Submission. Same goes for all the other types of endings, apart from the Normal one. Now, after being defeated a certain number of times by one specific type of move (say, Ass moves), you will get the Ass ending upon talking to her on her Throne (normally, for her 3rd main fight). Now, in-game, whenever you get defeated during one of those types of moves, it increments a value specific to that type (so, in total, there are 3 values, each for one of the 3 types of moves). ![]() Basically, each one of her fights has multiple types of moves, roughly categorized as Poison moves (those that deal with her Fluids/Smells), Ass moves (that focus on her ass) and Feet moves (focusing on Feet). ![]()
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